Water is a common element/concept in animations and films.
However, the movements of it are hard to predict and simulate. In this paper, I
will analyze two visual special effects of fluid motion created with different techniques. One is from the film
“Titanic” (1997) and the other is from a stop-motion animation called “Magic
Water”.
II. Body
A Titanic
In “Titanic”, water
is generated by computers. The film production team shot the wave motions
caused by the real ships and manipulated it digitally. With the techniques of
“green screen” and “color correction” contributing to perfect compositing, the
scene looks very realistic.
B. Magic Water
“Magic Water” is a
stop-motion animation using clay to simulate water. It is kind of interesting
to interpret the fluid motion with the solid material. The animator exaggerated
the physical characteristics of the real water and applied it to the clay model,
which created a cartoon-style effect.
III. Conclusion
Although there are many
different approaches to make water effects, the nature of VFX is still serving
for the overall style and concept of the films and animations. From this
perspective, both “Titanic” and “Magic Water” are successful in creating the
water effect.
I used clay for character modeling and did some pencil drawings for animation. I'd like to tell a story in this animation short and hope you can enjoy it :)
Cutting-edge technology, cool games, amazing developers here in GDC. It's really an eye-opening experience for me and I really learned a lot. I wish I could bring my own game to show in GDC next year.
Once we talk about
motion, we will always involve the concept of friction more or less. In a
general sense, friction, affected by both the perpendicular force exerted to
the surface and the roughness of the surface, is the force that resists the
relative motion between the two contacting surfaces. However, the force of
friction is always exaggerated in films and games for reasons. This paper
will analyze the intentional “wrong use” of friction in films and games.
Journey is an indie video game released in 2012. In the game,
the player plays the role of a robed traveler in the desert with the goal to
reach the shining mountaintop in the distance. The visuals are so beautiful
that create a poetical atmosphere. In journey, the traveler (the player
character) can do sand surfing with his feet without the help of a board. In
reality, it is actually impossible to do so. Here, we can refer the examples of
skiing and snowboarding. No matter what kinds of snow sports, people need to
rely on tools for fast moving. The physics behind the need of skis and
snowboards mainly includes two parts. First of all, with a larger contacting
area, the pressure on the snow exerted by the person will be decreased so that
the person will not stuck in the snow. Secondly, the bottom of the board is
smoother, thus resulting in a smaller friction that helps to achieve speediness
of the motions. In a broader sense, there is no substantial difference between
snow and sand. Thus, the only way to reconstruct the scene of the game in
reality must be with the aid of low-friction-coefficient boards. However, the
fascination of the game is that it offers players opportunities to
experience a life that cannot exist in real world. We all imagine ourselves
having innate super powers and magic in dreams instead of being dependent on
tools. Thus, the violation of the friction physics successfully satisfies such
mental desires and fantasies and that also explains why so many games allow
players to easily execute difficult and unreal movements and actions.
Tarzan, released in
1999, is an adventure animation film. It is no exaggeration to say that most of
the movements of Tarzan are based on the bending of the force of friction. The
most common scene in the film might be Tarzan sliding through the trees in
jungle. As we all know, the surfaces of the bark are rough and cannot allow a
long-distance slide in reality. Besides of that, as the “son” of gorillas, he
can swing from tree to tree by grabbing the vines without occasionally slipping
them out of his hands. However, even excellent gymnasts need to use
magnesium carbonate powder to improve the grip (actually to increase the
friction coefficient) on gymnastic apparatus. The reasons for the
violation of the physics are obvious. Firstly, the exaggeration of the friction
can highlight the characteristics of the figure. In other words, with those
flexible moves, the audience can know the superb physical fitness and excellent
skills that Tarzan has among gorillas. And these details are also the hints of
why he becomes the leader of the gorilla group in the following plots.
Secondly, without the limitations of the real physics, the movements of the
characters are flowing more freely, which can give the audiences a more
exciting visual enjoyment.
Another example is from the live-action
film called Crouching Tiger, Hidden Dragon. As a wuxia film, there are lots of
scenes focusing on the action choreography. From my point of view, I was deeply
impressed by the actions and martial arts. In the meantime, I have to
acknowledge that the laws of physics are bended in the film. One of the
memorable scenes is that when Yu Shu Lien chases the thief (Jen Yu) across the
rooftops, she easily walks up walls. However, it is impossible in the real
world since the force of friction between the character’s feet and the walls is
not large enough to support her weight because of the small perpendicular force
towards the walls exerted by the character’s feet. Here, we can take the
Parkour as an example to analyze the scene. Climbing a wall with hands and feet
is not rare in Parkour. But when people do such actions, they need to get
running first in order to reach a higher starting speed. What’s more, the angle
between the thigh and the shank is supposed to be less than 45 degree for
exerting more force to increase the friction. I also noticed that once those
people get close to the wall, they would raise their arms in order to be well
prepared to hold the edge of the walls in time in case of slipping. Now, if we
look back to the scene in the film, it’s not hard to find that neither the
starting speed nor the angle can meet the basic requirements, let alone her
arms hanging straight down at the sides of her body. But why the physics needs
to be bended in the film? In my opinion, she can show her skills as a martial
artist in nothing more clearly than less body movements and neat actions.
The first two
examples analyzed the incorrect use of friction from the perspective of the
friction coefficient and the third example showed the bending physics from the
aspect of the perpendicular force exerted to the surfaces. Even though the
influence factors are different, people can ultimately get the same effect by
changing either one of them and with the understanding of these two parameters,
they have more choices when bending the physics to achieve a specific seemingly
believable result.
In conclusion, it’s
not difficult to find that the motions become way smoother with bending physics
of friction. Thus, the violation of the friction has become the favored means
in the films and games that are emphasizing flowing continuous movements and
actions. What’s more, purposely changing the force of friction makes it
possible to create amazing unreal movements and visual experience that can
never happen in reality.