I majored in digital media art and I'm interested in interactive technology, animations and VFX. I like making games especially involving different biological sensors to interact with. I've taken ART 106 and ART 107 which helped me a lot to work with electronics and biological sensors. I also took ART 108 and started making games in Unity 3D last semester. Unlike films, video game can have players as a part of it and I enjoy to create a world or a story that viewers can truly "live in". For my ideal future plan, I try to explore the new possibilities of games instead of traditional user experiences that current games offered.
Here are some images and videos I made before:
These images are the concept design of 7 sins I made for my game.
the 3D model for "Sloth"
the concept prototype (this is just a prototype)
I made this game prototype called "Chapter one: Sloth". The player character is an oblivious being without physical body who needs to search for its identity. Driven by the instinctive desire of becoming a human being, it needs to firstly go through the darkness and suffer the torment of the deadly sins. "Sloth" is the first "child world" that player needs to explore. In this world, the player character can either move with an extremely slow speed or by hooking to the moving objects when those things are close to the player (punishments in "sloth").
"The universe"
This is an "attention-based" universe and people can interact with it by wearing a Neurosky mindwave headset. The sensor reads the attention signals of the brain and people can generate the planets and keep the stability of the universe by focusing. When people lose their attentions, the planets will disappear and then they will see the meteors and particles or crazy lines. Moreover, the color of the universe changed based on different types of brainwave signals which reflect your different mind status. Besides, with an eye and motion tracker, people can generate shooting stars by waving their heads and look at this 3d space from different angles.
"The butterfly lovers"
I made this video for my final project of ART 105 and it was adapted from a traditional Chinese love story. In this class, I learned a lot of about VFX using Adobe After Effect.
As Wikipedia said, "physics is the knowledge of nature which involves the study of matter and its motion through space and time, along with related concepts such as energy and force." I think the reason why it is so important is that it reflects how people perceived the world and how everything works in reality. But why it is so important for animation which is regarded as a representative of virtuality and doesn't necessarily need to follow the rules of the real world? For my answer, firstly I think physics gives life to animations, it convinces people that those virtual characters and stories truly exist even though in different space without physical bodies. What's more, with the understandings of the principles of physics, animators can create more possibilities that cannot happen in real world and realize people's dreams in another world.
I'm really excited about this class and I believe I will learn a lot about how physics applies to aniamtions and I'm looking forward to my new interpretations to my future works after finishing this class!