Frozen is the latest Disney 3D musical animation film
released in the winter of 2013. The
movie can be regarded as a breakthrough
in Disney world. Frozen tells a
story about Elsa and her younger sister Anna who are princesses of Arendelle. Elsa
was born with a magical power to manipulate ice and snow. One day when these
two girls playing, Elsa accidentally hurts Anna. From then on, Elsa began to isolate
herself from people (including Anna). On the day of Elsa’s coronation, Anna argues
with Elsa for her marriage with Hans and takes Elsa’s gloves away incautiously.
Without gloves, Elsa exposes her abilities, freezes the whole country and flees
to the mountain. In order to bring Elsa back and end the winter, Anna decides
to go up the mountain to find her sister. She meets Kristoff, the reindeer Svan
and the snowman Olef and takes the adventures with them on her way to the
mountain. Finally, “the act of true love” between Elsa and Anna saves their
lives and helps Elsa to control her power and then bring the summer back to
Arendelle. Frozen presents the audience an audio-visual feast and gives a “non-typical Disney” experience. When we are
highly praising the visual impacts of the movie, it’s not difficult to notice
the “hyper-realism” that Disney pursues. Generally, although the movie is all
about a surreal fantasy, it still follows a series of laws and rules, which
contribute to the authenticity in a logical sense. To be more specific, Disney’s
“realism” is actually based on the theory of perspective and physics of the
real world with “visually acceptable” exaggerations and deformations (totally
different from “eccentric mise-en-scène”). In this paper, I will describe some of the scenes in Frozen which
may or may not obey the physical laws of the real world and analyze the effects
or functions of them.
The first thing I
want to talk about is the gravity. Gravity is the most common physical concept
that everyone experiences in everyday life. With the gravity, things tend to
fall freely on the surface of the earth. Here we need to mention the
acceleration that the Earth imparts to objects, also known as “the gravity of
earth” with a constant value of 9.8 m/s2 , which means if an object is thrown into air
or a person jumps, once their velocity decreases to zero, they will fall with
an acceleration of that value. To be more straightforward, things cannot stay
still in the air without external forces in real world. However, it would be
different in the animation.
For example, when Anna knows the gate of the castle
will open, she is very happy and then jump to the air to simulate the poses of
the pictures hanging on the wall. It’s not hard to find that there is a period
of stop in the air which is impossible in reality. Besides
of that, the height that Anna jumps up to is also exaggerated. The elasticity
of sofa is not as large as the trampoline after all.
Another example is that
when Kristoff is making an escape over a cliff, he continues flying horizontally
even after his sledge falls off. It actually cannot happen in reality because
Kristoff has the same velocity as the sledge, thus he should have a same path
of motion with the sledge.
The most attractive visual effects might be Elsa’s
abilities to manipulate ice and snow. It’s kind of interesting to see that the
natural phenomena will change according to human’s emotions and wills. Here I
would like to point out two scenes related to Elsa’s magic. The first scene is
that when Elsa is in extreme sadness (e.g. her parents’ deaths, Anna’s freeze),
the snowflakes stay still in the air like there is no gravity any more. The
second scene is that when Elsa is thawing the kingdom, snowflakes and ices are
all flying upwards. According to my knowledge, human beings cannot generate
such a force purely with their bodies to fight with gravity.
The second thing is about the exaggerated
resistance in the movie. In this paper I will only analyze friction. We all
know that there are several types of friction in real world.
In the scene that
Anna slides a long distance horizontally on the wooden floor in the ballroom,
it actually makes a change for kinetic friction. The value of the friction force
is decided by both the coefficient of kinetic friction and perpendicular force.
In reality, she cannot slide that long even with a comparatively small
coefficient because of her weight.
Comparing to kinetic friction, there is
another type called static friction. According to the definition of Wikipedia,
“static friction is friction between two or more solid objects that are not
moving relative to each other and the static friction must be overcome by an
applied force before an object can move”. In the scene that when Anna is
climbing the steep mountain (almost upright), she grabbed the rocks without
supports and didn’t fall, it means that the static friction between rocks and
her hands must be able to support her weight, which is not possible in reality.
The above two aspects prove that animations can
create a world that doesn’t obey the laws and rules of the real world. However,
it doesn’t mean it is isolated from the reality especially for Disney’s
animations. When we look at the past Disney’s animations, it’s easy to notice
that they are all based on a simulation of the real world. The good thing is in
this way can animators shorten the distance between the audience and the fake
world they created. The use of inertia in Frozen is a good example to show
that. In the scene that little Elsa and Anna are playing on the ice, Elsa slips
with her body leaning backward. The reason is because of inertia, her body
keeps the still status when her feet suddenly moving forward.
Another scene
that reflects the same principle is that when Kristoff is riding his reindeer
in a very fast speed and then suddenly stops, he continues “flying” forward for
a short amount of time. These scenes can always be seen in reality. It’s like
those characters are just like one of us and have real lives.
In a conclusion, I think that even though the
animation is made in the virtual world, the fundamental physical laws are still
based on the real world. And even though some of the phenomena are unreal, the
scenes are still believable. I summarized four reasons to explain that. First
of all, the optical illusion is properly used with acceptable exaggerations by
animators. Secondly, I may say that some of the physical laws are serving for
plots (like the main characters cannot die even they fall from a really high
height). Thirdly, the coherence of the logic may let people ignore the unreal
physics. In other words, their exaggerated acts are shown for specific reasons.
Last but not least, the existence of unreal physics can reflect emotions of the
characters and increase dramatic effects.







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